World of Wild Waters: Gamification of Natural Hazards
All information to describe the physical conditions necessary to construct the model and carry out simulations in WP3 and 4 are available at IoT. Collecting and organizing these data will be an activity across the WP’s. WP2 will combine sources of information both external and internal and establish the spatial and temporal scenarios to be simulated in WP3 and 4. WP1 will establish the user interface and present available scenarios to the user based on the location and situation and transform the output from the simulation models into a virtual experience. WP5 will define how the most realistic user experience interaction can be achieved through the user interface in the virtual reality.
Extreme weather events, natural disasters and failure of climate change mitigation and adaptation are the risks with the highest likelihood of occurrence and largest global impact (World Economic Forum, 2017). According to the Natural Perils Pool the direct compensations over the 10 last years due to Natural Hazards (NH) have cost Norway alone 27 Billion NOK and the Public Sector even more. The responsibility for adaption strategies, to map the risks and prevent and reduce the threat and damages, are scattered. Events over the recent year have shown that there is an urgent need for a holistic perspective and coordination across sectoral boundaries. The aim of World of Wild Waters is to create a holistic understanding of cause and effect of NH by creating an immersive user experience based on real data, realistic scenarios, and simulations. Experiences stakeholders, planners, decision-makers and emergency agencies can base their preventive and emergency measures to safe live and cost.