The Norwegian scientific magazine covers news on technology, environment, natural sciences, innovation, and society among other topics. This week they released a news article on World of Wild Waters and our focus on the use of serious gaming for a successful dissemination of flood risk.
i) the flood event in Utvik (2017) was the starting point and where the World of Wild Waters started. Our project leader, a hydrologist that noticed a potential risk in his hometown, warned the local authorities with no response in return.
ii) the need of effective (in a precise yet understandable manner to non-experts) flood risk communication was identified.
iii) advanced hydrologic and hydraulic knowledge needed to be gathered and embedded into a serious gaming platform. Seven PhD candidates started their journey to make this possible. However, the final product will be incomplete without the collaboration of external partners from the gaming industry. The sooner these partners step in, the sooner the municipalities and decision-makers will benefit from this user-friendly flood risk assessment and communication tool.
Oddbjørn Bruland was recently hosted on Lørn Tech, a podcast covering top technology topics in Norway, such as Gaming, Internet of Things, Artificial Intelligence, Block Chain, Big Data or Virtual and Augmented Reality (VR/AR), among many others. Sunniva Rose, a well known nuclear physicist in Norway, conducted the interview on the topic VR.AR, very relevant to our project.
In the podcast (translated to “Wet, Wild and Virtual“, which are World of Wild Waters’ keywords par excellence), Oddbjørn talks about the concept of Serious Gaming and introduces our project’s goals and how uniquely multidisciplinary our team is.
The scientific community is already very familiar with advanced hydraulic simulations and writing long and dull reports presenting the simulated results. However, such reports might not have the desired impact when presented to decision-makers and stakeholders that oftentimes do not have such hydraulic engineering background. As highlighted during the interview, World of Wild Waters attempts to bridge this communication gap. Our goal is, primarily, to facilitate scientific dissemination of natural hazards by presenting the flood and landslide scenarios through exciting and realistic simulations within the framework of a virtual environment. This is expected to improve sound decision-making and save lives and cost.
We are always happy to talk in further detail about what we do in WoWW, and we appreciate Lørn.Tech’s invitation to their podcast.
World of wild waters team comprise 7 PhD students and 5 professors at NTNU. The Team is led by Oddbjørn Bruland. The main goal for the KickOff was to get to know each other better and start the process of generating a strong team feeling and desire to achieve something together.
Our first meeting was held at Ørland Kysthotell, located in the coastal town of Brekstad, a 1-hour boat ride from Trondheim, Norway. We Departed from Trondheim on Wednesday 30. January at 12:15 from hurtigbåt terminalen and reached the venue which offered beautiful panoramic views of the Trondheim Fjord.
We were greeted with lunch and coffee by the Kysthotell staff, and we went straight to the meeting room to get the project introduction started. After a thorough presentation by the team lead regarding the aims and objects of WoWW , everyone gave a brief presentation about themselves followed by a detailed discussion on everyone’s role in the project and how we will proceed in the future to achieve our goals. before the dinner we had a small session where one of the team member introduced others with Virtual Reality by showing them a small demo.
A long evening meeting was followed by a savory dinner.
The dinner was again followed by a long discussion and social activities among the PhD fellows. In the morning there was a detailed discussion on how we will proceed with the project, important milestones etc. and we headed back to Trondheim .