Flood

Serious gaming and flood risk communication in Gemini.no

The Norwegian scientific magazine covers news on technology, environment, natural sciences, innovation, and society among other topics. This week they released a news article on World of Wild Waters and our focus on the use of serious gaming for a successful dissemination of flood risk.

Foto Anne Jørgensen Bruland_20170724_080512
Documentation on the flood event affecting the municipality of Utvik in July 2017, where WoWW’s project leader and his family, among many others, were affected (Photo: Anne Jørgensen Bruland)

The original article, written in Norwegian, can be briefly summarized into:

i) the flood event in Utvik (2017) was the starting point and where the World of Wild Waters started. Our project leader, a hydrologist that noticed a potential risk in his hometown, warned the local authorities with no response in return.

ii) the need of effective (in a precise yet understandable manner to non-experts) flood risk communication was identified.

iii) advanced hydrologic and hydraulic knowledge needed to be gathered and embedded into a serious gaming platform. Seven PhD candidates started their journey to make this possible. However, the final product will be incomplete without the collaboration of external partners from the gaming industry. The sooner these partners step in, the sooner the municipalities and decision-makers will benefit from this user-friendly flood risk assessment and communication tool.

Gamification

First WoWW Kick-off

A view of Ørland Kysthotell , Brekstad
 World of wild waters team comprise 7 PhD students and 5 professors at NTNU. The Team is led by Oddbjørn Bruland. The main goal for the KickOff was to get to know each other better and start the process of generating a strong team feeling and desire to achieve something together.
 
 Our first meeting was held at  Ørland Kysthotell, located in the coastal town of Brekstad, a 1-hour boat ride from Trondheim, Norway. We Departed from Trondheim on Wednesday 30. January at 12:15 from hurtigbåt terminalen and reached the venue which offered beautiful panoramic views of the Trondheim Fjord.
 

We were greeted with lunch and coffee by the Kysthotell staff, and we went straight to the meeting room to get the project introduction started. After a thorough presentation by the team lead regarding the aims and objects of WoWW , everyone gave a brief presentation about themselves followed by a detailed discussion on everyone’s role in the project and how we will proceed in the future to achieve our goals. before the dinner we had a small session where one of the team member introduced others with Virtual Reality by showing them a small demo.

A long evening meeting was followed by a savory dinner.

WoWW team

The dinner was again followed by a long discussion and social activities among the PhD fellows. In the morning there was a detailed discussion on how we will proceed with the project, important milestones etc. and we headed back to Trondheim .